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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Tests / Runtime / EventSystem / InputModuleTests / PointerClickCallbackCheck.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
{
    public bool pointerDown = false;

    public void OnPointerDown(PointerEventData eventData)
    {
        pointerDown = true;
    }
}